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Apress - Beginning .NET Game Programming in VB.NET

Apress - Beginning .NET Game Programming in VB.NET

I APPROACHED ALEXANDRE ABOUT A YEAR AGO to offer him comments on his first book, .NET Game Programming with DirectX 9.0. After presenting him with a rather long list of what I would have done differently, Alex graciously suggested collaborating on a new book. We decided early in the process to reuse some of the game examples from his book (specifically .Nettrix and .Netterpillars), although some parts have been heavily modified. We did this for two reasons:
• The games are good, simple examples that can stand the test of time when it comes to learning game programming. There was no sense creating a different game just to convey the same concept.
• Writing different games from scratch would take time away from adding newer games at the end of the book that challenged the beginner.

Of course, my youthful memories of the early computer games influenced me to choose a space theme for the later games, leaning on the well-known games of Asteroids and Spacewar. But I wanted to take things a step further, to show how 2-D gaming knowledge can quickly scale into 3-D games. I had never seen a book take such a step, and was frankly worried that it couldn’t be done effectively. However, the book you’re holding is the best attempt I can put forward, and hopefully you’ll find the progression simple as well as instructional.

Due to my distaste for gaming books that double as gymnasium free weights, I wanted to create a book that avoided the long, pointless chapters that explained Visual Basic .NET (henceforth referred to as “VB”), object-oriented programming, how to use Visual Studio, etc. This book gets right to the games, and assumes you have a rudimentary knowledge of VB. If you need to get up to speed on VB, we recommend Matthew Tagliaferri’s Learn VB .NET Through Game Programming (Apress, ISBN 1-59059-114-3), which makes an excellent companion book to this one.

For developers who are already familiar with programming and basic gaming concepts, this book will serve well as a high-speed introduction to Visual Basic .NET and, in later chapters, Managed DirectX. If you’re already intimately familiar with DirectX game development and are looking for a book focused directly on Managed DirectX, I recommend Managed DirectX Kick Start (SAMS, 2003) written by Tom Miller. Of course, I would love for you to buy this book as well, but I’m more interested in getting you to write games in Managed DirectX than I am in making a buck or two by convincing you to buy this book.

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Comments

hengfeb1 said:

This book is good for the people of the creating game.

May 1, 2008 5:40 AM

fromall said:

than you sir

it is very helpful to me thnx once again

May 6, 2008 6:20 AM

synchyall said:

thanks admin

September 20, 2008 2:23 AM

leblues said:

ya ya ya good one man tx

October 2, 2008 7:02 PM
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